更新時(shí)間:2024-12-15 09:56:43作者:貝語(yǔ)網(wǎng)校
OpenGL(Open Graphics Library)是一種跨語(yǔ)言、跨平臺(tái)的應(yīng)用程序編程接口(API)接口,用于渲染2D和3D圖形。它最初是為個(gè)人計(jì)算機(jī)、工作站、游戲設(shè)備開(kāi)發(fā),但現(xiàn)在已經(jīng)擴(kuò)展到移動(dòng)設(shè)備和超級(jí)計(jì)算機(jī)等更廣泛的領(lǐng)域。OpenGL提供了一套完整的工具集,包括編程接口、編譯器、圖形引擎和工具包,用于開(kāi)發(fā)圖形應(yīng)用程序。它廣泛應(yīng)用于計(jì)算機(jī)圖形學(xué)、游戲開(kāi)發(fā)、虛擬現(xiàn)實(shí)和科學(xué)可視化等領(lǐng)域。
1. Open Graphics Library (OpenGL)
2. Vertex Buffer Object (VBO)
3. Framebuffer Object (FO)
4. Shading Language (GLSL)
5. Texture Mapping (TM)
6. Model-View-Projection Matrix (MVP)
7. Depth Buffer (DB)
8. Alpha Blending (AB)
9. Pixel Shader (PS)
10. Geometry Shader (GS)
11. Programmable Pipeline (PP)
12. Constant Buffer (CB)
13. Viewport (VP)
14. Scissor Test (ST)
15. Multisampling (MS)
16. Texture Coordinates (TC)
17. Vertex Attributes (VA)
18. Shading Model (SM)
19. Sampler Objects (SO)
20. Program Object (PO)